![]() ![]() Granted, Aggro Paladin decks can actually survive a fair bit into the mid-game thanks to cards like Sunkeeper Tarim, Crystal Lion and Vinecleaver, but Prince Liam ends up being a bit of a cool card that can give you a big out for control decks. Well, Prince Liam essentially gives a very powerful mid-game deck transformation where it changes all the 1-cost cards in your deck (so it also includes cards like your Argent Squires and Righteous Protectors) into random legendary minions, which tend to be better in the late-game. And without the consistency of "play all of them" that Mysterious Challenger has, sometimes you just draw them and you whiff. "that dude that died during the Worgen introduction mission", is one of the few legendaries to not be revealed prior to this stream, and boy, he definitely is an interesting card, isn't he? One of the biggest problems that a Secret Paladin deck has is that if you draw the secrets it's really bad - something that I expressed when reviewing Bellringer Sentry. While I don't think you ever really run Snap Freeze in a deck, it's going to be a pretty powerful option to discover out of any discover or random mage effects, since unlike Shatter, you can at least guarantee a use for Snap Freeze to disable a minion even if you don't have any Frost Novas or Frostbolts handy to freeze anything. ![]() You either freeze a minion or destroy a frozen minion, which is neat removal. Snap Freeze: Snap Freeze is Shatter, but good. ![]() Probably one of the worse spells Mage has, to be honest. Still inconsistent and sometimes just does nothing significant to the board. Daring Reporter (which proc'd off your opponent's card draws, so you have no control) wasn't played, and while Mage is able to draw a crapton of cards with cards like Arcane Intellect or Book of Specters, I don't really see Curio Collector being good enough to see play, for the same reason that Cryomancer never saw play - it's ultimately just a big body that doesn't synergize with anything else.Ĭinderstorm: A big, far more expensive Arcane Missiles. A neat card, but not one I see being particularly meta-defining.Ĭurio Collector: A mage minion, Curio Collector is a 5-mana 4/4 that gains +1/+1 whenever you draw a card. I think it's a bit worse than the Toxmonger/Elven Archer combo, and I don't even think that's good. I think it might be playable at 4 mana, but at 5? I dunno. five mana is so expensive, and you most likely lose this Vilebrood Skitterer as well. Vilebrood Skitterer: Theoretically this spider is going to kill any one minion the moment it comes into play, since it's a 5-mana 1/3 Poisonous and Rush. A 5-mana 3/7 Poisonous isn't even good, but it's conditional, too? Granted, the ask isn't that much, but Maexxna never saw play, and I don't think a cheaper version will. the card reviews! We'll go in order of the classes.Ĭarrion Drake: Dragon Hunter is apparently something that they want to turn into a thing? I mean, we've got some new dragons that would actually work in a more midrange deck that a dragon hunter would theoretically be, but that said, I don't think Carrion Drake (or Emeriss, for that matter) would work particularly well. As usual with all my final card reviews, I'm going to end with a bit of a final quick prospective rating of each and every card, and we'll look back near the tail-end of the Witchwood expansion cycle to see how right (and wrong) I am.īut first. Last night we've got the entire set of Witchwood revealed last night, so let's just get cracking to the card reviews. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |